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Best Practices: Getting Up & Running In AR

Session scheduled at 2:30-3:20 in Room 2 (Swain)

With the launch of iOS11, millions of people across the globe now have access to amazing augmented reality capabilities, and Apple will continue to build a business on its framework, ARKit. But for developers and teams, there remains a lack of knowledge for how to practically and efficiently take advantage of the technology. In this session, we’ll share recent case studies on how we developed and launched two ARKit apps from prototype to public application. We’ll also share a practical tutorial on using ARKit with Unity and adapting 3D models for use in AR. Finally, we’ll share our thoughts on the future of AR app development, and showcase some up-and-coming cross-platform development tools to take advantage of both ARKit and Google’s ARCore.


  • Basic understanding of how ARKit / ARCore is working
  • Awareness of the (increasing) approachability of building AR experiences
  • Understanding what applications AR well suited for
  • Effectiveness of a simple prototype to explain or sell idea to stakeholders

Attendee Skill Level: Intermediate

Presented By

Brandon Johnson

Brandon Johnson is a research engineer at space150, working with clients and brands on technology and experiential activations. Outside of space150, he is an active organizer for Javascript MN. He is a recent graduate of the University of Minnesota and an active biker.

Follow @brandon_mn on Twitter

Max Thorson

Max is a research software engineer at space150.