Capturing 3D Objects with the Camera You’ve Already Got
Workshop scheduled at 1:00-4:00 in Room 3 (Ski-U-Mah)
The technologies for engaging with 3d content through virtual reality and augmented reality are advancing at a rapid pace. While some of this content is “born digital” in a 3d modeling program, we often wish to capture the objects, spaces, and buildings around us for a virtual experience.
This workshop will provide a survey of reality capture technologies, their pros and cons, and advice on how to get started capturing your world for VR and AR. Attendees will have a chance to use software to build a 3d model from a set of photographs, using the photogrammetry process. It will also include an exploration of the ways to integrate captured 3d objects into other VR and AR workflows.
Learning Outcomes:
- Knowledge of the technologies used for capturing objects, buildings, and landscapes for use in VR and AR
- Create a 3D model from a set of photographs
- Understand how to use your digital camera or smartphone to begin capturing 3d objects
Attendee Skill Level: No special skills needed – if you can take a photograph, you’re all set.
Presented By
Colin McFadden
Colin McFadden is a Technology Architect for the College of Liberal Arts at the University of Minnesota. His work primarily focuses on media processing and advanced imaging, an in particular the ways those technologies can benefit education and research. Away from the computer, he is passionate about travel, cooking, and rock climbing. Preferably all at the same time.
Follow @cmcfadden on Twitter
Samantha Porter
Samantha is doctoral candidate in anthropology and a full time staff member in Liberal Arts Technologies and Innovation Services at the University of Minnesota, Twin Cites. Her research interests include the application of new and accessible technologies to archaeology and cultural heritage including 3D scanning, 3D printing, and virtual and augmented reality.