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IA in Agile: You’ll See the Forest Eventually

Session scheduled at 2:30-3:20 in Room 1 (Johnson)

How would you solve a jigsaw puzzle if you were only given a fraction of the pieces at a time, told that the pieces would likely change size and shape during assembly, and forced to commit to work in two week iterations? Welcome to IA in an agile environment. In order to be successful within this framework, we must learn to live with an incomplete picture, build in checkpoints to balance focusing on the trees without forgetting about the forest, and evolve our ideas as we work closely with development.

  • Designing a cohesive, well-organized system is hard, especially when we’re architecting one bit at a time, but it CAN be done as long as we keep the big picture in mind.
  • UX can be successful in an agile methodology, but only if we get comfortable with the unknown.
  • Software development is never “done” and agile helps remind us of that.
  • There are many ways to approach UX within agile. One successful structure involves UX being a sprint (or two) ahead of development.

View Slides

Presented By

Hannah Grossman

A Minneapolis-based experience architect, Hannah loves working through problems–especially the ones that seem impossible to solve. She straddles the line between technical and creative, always trying to build empathy with her users. She is fulfilled by trusting relationships and the knowledge that, at the end of the day (or project), the internet might be a slightly better place because of her contributions.

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