Introduction to VR/AR/AI – Terms, Technology, and History
Session scheduled at 2:30-3:20 in Room 3 (Ski-U-Mah)
For designers and thought leaders who may be considering adopting these technologies. Review the technologies and the terms we use, remember some of the innovators and see what we can do on the web in 2018.
Takeaways: Learn VR/AR/AI terms to be able to communicate your design and project vision. Develop a broad understanding of VR/AR/AI technology. Create a list of VR/AR/AI pioneers and topics for additional study.
Attendee Skill Level: No specific technical skills needed. Brief overview of device features and computer graphics topics.
Terrance Schubring’s interest in innovation and creating the future began when he saw the movie, 2001 – A Space Odyssey. It inspired him to program adventure games on an Atari 800. Much later, he continued working with technology as an interactive media producer at University of Minnesota’s College of Continuing Education. Next he developed mobile apps. His many app projects included original games such as Railroad Train and client titles such as Sketch-By-Step in the Apple and Android app stores.
Follow @tschubring on Twitter