Paper Prototyping for Mixed Reality Experiences
Workshop scheduled at 1:00-4:00 in Room 4 (Heritage Gallery)
Virtual reality, augmented reality, mixed reality: emerging technologies like Google Cardboard and Microsoft HoloLens offer exciting new opportunities to create immersive experiences. But how do you validate your mixed reality concept quickly before committing costly development resources? We’ll start with an overview of current mixed reality (MR) platforms and best-in-class projects for inspiration. Thus inspired, we’ll take a step back from shiny demo videos and expensive dev kits to return to our design roots: the humble cardboard. Though a series of rapid prototyping exercises, we’ll ideate, design, and test our ideas. By creating low-fidelity prototypes and observing key interactions, we’ll focus on understanding the core of any design idea: the user experience.
Upon completion of this workshop, attendees will be able to test concepts that involve physical touchpoints and emerging technologies before committing to development.
Attendee Skill Level:
Attendees should have an interest in emerging technologies and be open to new experiences. Suitable for introverts or extroverts alike; theatricality encouraged. Be ready to create!
Hilary Dixon is a UX designer at The Nerdery in Minneapolis, MN, where she probably spends too much time thinking about robots. She became interested in the cultural impact of emerging technologies while studying anthropology and cognitive science at Beloit College. As an experience designer she consults on research, strategy, and interaction design for a variety of retail and service design clients. She focuses on cross-disciplinary design approaches to create new possibilities in technology, media, and storytelling.
After spending her childhood following her dad around NASA centers across the US, Hilary worked in living history museums, theme parks, and other immersive spaces. You can usually find her haunting a museum or riding her bike around Minneapolis.
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